Killing Floor 3
Dual-wield with the new Gunslinger perk, explore the infested Rig map, and fight against Moorcroft in the Anniversary Update!
GIVEAWAYS AVAILABLE
Chance to get 3 extra keys!

To celebrate its 1 year anniversary, Killing Floor 3 will have a Free Weekend from July 23-27 and will be 50% off on all platforms until July 30
Spread the word and play with your friends and audience!
Game Summary Info
Similar Games: Warhammer 40,000: Darktide, Back 4 Blood, World War Z: Aftermath, Left 4 Dead, Deep Rock Galactic
No. of players: Singleplayer, online co-op up to 6 players
Music: Cleared for streaming
Languages: English, French, German, Spanish (Spain), Spanish (Latin America), Simplified Chinese, Traditional Chinese, Japanese, Korean, Polish, Portuguese (Brazil), Russian
Giveaway Information
Incentive: 3 extra keys to distribute to your audience worth $40 each
Platform: Steam
Eligibility: Channels with large audiences who commit 100% to produce coverage
How to request: When submitting a request, there will be a question asking if you are interested in a giveaway for your audience. Make sure to respond with “yes” if you want to receive a giveaway
Attention: Channels will be manually chosen to receive giveaways. You might not receive one even though you are interested if you do not fulfill the criteria
Update Description
New Operation: Shadow Hunter
An offshore drilling operation in the North Sea accidentally discovers the Mire, drawing Dr. Emmanuel Moorcroft and his followers to seize the rig.
New Perk: Gunslinger
The legendary Gunslinger returns to the fray. Specializing in light fast, dual wielded pistol combat, this perk is for those with nerves of steel and the aim to match. Master the art of rapid fire precision while managing your ammo counts under pressure, and be sure to show those Zeds and Mire Monsters who’s the fastest draw out there.

Gunslinger Weapons
Tier 1: 2058 Lawbringers
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A modern take on the classic 1858 revolver and a perfect way to meet the Zeds headon. Beloved for its stopping power despite limited ammo capacity. Wow them with your flair and impeccable aim, but always keep 'em guessing: Did you fire 6 shots, or only 5?
Tier 2: Night Adders
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When you feel like it is you vs the world, no need to step back with the trusty Night Adders at your side. A fully automatic machine pistol that is ready to take on every challenge, switch them over to semi-auto if you find yourself needing to count your rounds. When next the Zed horde calls your readiness into question, proudly say: “Yea, I think I am.”
Tier 3: Desert Eagles
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Some threats ask for something... more. Enter the Desert Eagles. If raw stopping power is what you require, then the Desert Eagles are the answer. While others may bring the imitation, rest well knowing yours say “DE .50AE” on the side.
Tier 4: AF2081-A1s
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Did science ever stop to ask itself if Zeds were truly something necessary for humanity? Then why should they question our need to fire 4 rounds at once to stop them. Built on the legacy of the first industrial double barrel pistol, the AF2081-A1s accepts no questions, just provides .45 quad shot answers.
Sidearm: Single and Dual Der Königs
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Even a Gunslinger needs a reliable backup, and Der König, “the king”, reigns supreme. No matter if you prefer the surgical precision and faster handling of carrying one or the tactical potential of dual-wielding, this fast firing 9mm platform is ready for the heat of the moment.
Gadget: Fatal Focus
Dual-wielded smartguns that, when aimed at enemy weak points, fire homing projectiles at the targeted location.

Grenade: Gravity Grenade
Grenade that implodes on detonation, pulling nearby Zeds to its center before exploding with concussive force.

New Weapon Mods
Sonic Tracer Rounds*
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On impact, marks target for a short duration. Future impacts from the same weapon deal Marked Damage to the marked target.
Holographic Pistol Sight*
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Pistol-specific optic that uses laser-illuminated hologram to project an aiming reticle, allowing for fast target acquisition.
Volter-Shock*
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Adds or replaces a weapon's secondary fire mode, discharging electricity in the direction the mod is aimed. Area of effect widens as the mod is upgraded.
Der Der König Compensator
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Der König-specific compensator, designed for seamless integration, to help reduce muzzle flip and recoil.
Five-Round Conversion Cylinder
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Replaces the standard 6-round cylinder with a 5-round conversion cylinder which takes more powerful .45 Colt ammunition.
Powered Polymer Mag
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Made from a glass-filled polymer material, which is both strong and lightweight, it sacrifices ammo capacity to charge up each shot, increasing damage.
*These weapon mods will be available on a selection of previous existing weapons
New Map: Hastur Oil Platform
An oil-drilling operation accidentally struck mire in the North Sea, prompting Moorcroft to seize the rig with his followers.

Centered around a middle platform, players will quickly encounter diverging paths and stairs to different levels, external catwalks, and hallways that lead to different rooms/points of interest. Keep an eye out for zip lines and ladders for vertical movement opportunities to keep yourself from getting surrounded and overwhelmed.
New Boss: Moorcroft

Rippling with muscle and bristling with organic armaments, Dr. Moorcroft has merged with the Mire to become the ultimate doomsday weapon.
Moorcroft is a multi-phase boss, who while deadly by his own right, also uses both Zed and Mire hordes to his advantage to both drain and escape. In his first phase, Moorcroft will shield himself and a chosen clot to drain and restore himself. And while in his second phase he will call in his Mire creations and scavengers while he tactically removes himself from danger to heal.
Inspired by previous humanoid bosses, Moorcroft features a range of weapons and tools that are deadly close up and at range including: A techno organic rocket and small arms, the ability to emit gas, shield himself as well as use mortars and grenades against his foes.
New Difficulty: Suicidal
We’ve heard your calls loud and clear! Based on your feedback and community voting, we are excited to announce the return of Suicidal.
Situated between Hard and Hell on Earth, players will find this new mode challenging them to put their skills and builds to the test, but not as unforgiving as Hell On Earth.
New Mutation Waves
Mire Infestation
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Mire seizes a Trader Pod, spawning enemies from its portals and cutting off resupply until you hunt down and destroy all four tentacles. Every Zed is enraged while the infestation holds.
Explosive Situation
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Crawlers, Gorefasts, and Bloats detonate on death in an area-of-effect blast, and the wave runs larger and crawler-heavy, so watch your spacing on cluster kills. Careful headshots can be used to not trigger the explosions.
New Weekly Mutators
Chaos Cascade
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Every wave rolls a random mutator from the pool and revives are disabled, so no two matches ever play the same.
Cutting Edge
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Cut damage is doubled while every other damage type is halved against a wave of permanently-enraged Zeds, making melee (and Cut-damage guns) the best way to survive. Revives are disabled.
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