Stories from the Outbreak
The year is 2020. A new virus – the New Death – has begun turning people into violent zombies. The government has collapsed, and a brutal paramilitary group has taken control over most of Latvia. The streets are not safe, and the police or army will not protect you.
You turn the radio on. The military is announcing that one last ferry will be heading out to Iceland from the western shore. Escape will be granted to those with enough fuel for the entry fee, and enough courage to attempt the journey across zombie-infested Latvia.
Stories from the Outbreak is a turn-based roguelike zombie RPG. The combat is heavily strategic, allowing customisation in team composition and character progression, and the game features dozens of trinkets that provide passive bonuses following the best roguelike design practices. Between combats, you must make decisions about traversing the landscape, and written events force you to navigate the moral complexities of surviving in a hostile environment.
In this brutal world, not all of the people are going to survive. Not every team is going to make it. This is how it is intended to be.
You turn the radio on. The military is announcing that one last ferry will be heading out to Iceland from the western shore. Escape will be granted to those with enough fuel for the entry fee, and enough courage to attempt the journey across zombie-infested Latvia.
Stories from the Outbreak is a turn-based roguelike zombie RPG. The combat is heavily strategic, allowing customisation in team composition and character progression, and the game features dozens of trinkets that provide passive bonuses following the best roguelike design practices. Between combats, you must make decisions about traversing the landscape, and written events force you to navigate the moral complexities of surviving in a hostile environment.
Features
- Form a team of survivors, each with unique abilities and personalities. Decide the fates of your team members as you go
- A wide selection of trinkets and abilities allows creative approaches to strategy, and the random element of roguelikes keeps the game fresh through many playthroughs
- Over 25 enemy types combine into hundreds of different encounters that will push your tactical thinking to its limits
- Search for supplies and face moral dilemmas in an event system where your choices matter
- Over 80 000 words of written content explore the lore of the Outbreak and the backstories of the various characters, and hidden surprises await even as you keep replaying the game
- Late-game replayability is reinforced by unlocking new trinkets (permanent progression) and various challenge modes
In this brutal world, not all of the people are going to survive. Not every team is going to make it. This is how it is intended to be.