Pixel Game Maker MV - Falling Blocks Puzzle Sample
This sample is a puzzle game with falling blocks.
It includes a single-player score attack mode and a two-player versus mode.
To play with keyboard, select drop_obj, titlemenu, start, and then set the controller ID to "0".
Each Mino block has a numerical value written on it (the numbers are either 1, or a factor of 3).
You can rotate or move the Mino Blocks as they fall.
You can make the Mino Blocks fall faster by pressing up or down.
When you align 3 Mino Blocks with the same numerical value, they combine into one Mino Block with the combined numerical value. The higher the combined numberical value, the higher the score.
①①①→③
A bonus (refer below) occurs when you align 4 Mino Blocks with the same numerical value in the shape of a square
①①
①①→③③
You can choose to hold a Mino Block (i.e. when the block has an undesirable numerical value). If there is already a held Mino Block, the next Mino Block you hold will be swapped with the one already held. You cannot hold two Mino Blocks at the same time.
The game ends when the Mino Blocks reach the "X" sign on the top of the screen.
When the game ends, you can press B to retry, or A to return to the title screen.
The player whose Mino Blocks reach the "X" sign first loeses the game.
Aligning Mino Blocks will fill up the opponent's "obstruction gauge".
When your own "obstruction gauge" is fully or partially filled, you can reduce it by aligning Mino Blocks.
While your own "obstruction gauge" is fully or partially filled, placing Mino Blocks (without aligning) will result in obstruction blocks falling from the top of the screen. The fuller your "obstruction gauge", the more obstruction blocks will fall.
Obstruction blocks will not disappear by themselves.
However, when you align Mino Blocks, the surrounding obstruction blocks will disappear.
Down: Make Mino Block fall faster
Up: Make Mino Block fall even faster ("hard drop")
B: Rotate Mino Block
A: Rotate Mino Block (counter rotate)
R1: Hold Mino Block
Menu
A: Confirm, return to title screen (when game has ended)
B: Retry (when game has ended)
Left, right cursor keys: Move Mino Block
Down cursor key: Make Mino Block fall faster
Up cursor key: Make Mino Block fall even faster ("hard drop")
D: Rotate Mino Block
A: Rotate Mino Block (counter rotate)
Q: Hold Mino Block
Menu
Enter: Confirm, return to title screen (when game has ended)
Space: Retry (when game has ended)
It includes a single-player score attack mode and a two-player versus mode.
● Controls
You can play this game with the default "Controller 1" and "Controller 2" settings.To play with keyboard, select drop_obj, titlemenu, start, and then set the controller ID to "0".
● Basic Rules (Single-player Mode)
2 Mino Blocks will fall from the top of the screen at one time.Each Mino block has a numerical value written on it (the numbers are either 1, or a factor of 3).
You can rotate or move the Mino Blocks as they fall.
You can make the Mino Blocks fall faster by pressing up or down.
When you align 3 Mino Blocks with the same numerical value, they combine into one Mino Block with the combined numerical value. The higher the combined numberical value, the higher the score.
①①①→③
A bonus (refer below) occurs when you align 4 Mino Blocks with the same numerical value in the shape of a square
①①
①①→③③
You can choose to hold a Mino Block (i.e. when the block has an undesirable numerical value). If there is already a held Mino Block, the next Mino Block you hold will be swapped with the one already held. You cannot hold two Mino Blocks at the same time.
The game ends when the Mino Blocks reach the "X" sign on the top of the screen.
When the game ends, you can press B to retry, or A to return to the title screen.
● Basic Rules (Versus Mode)
The rules are the same as single-player mode.The player whose Mino Blocks reach the "X" sign first loeses the game.
Aligning Mino Blocks will fill up the opponent's "obstruction gauge".
When your own "obstruction gauge" is fully or partially filled, you can reduce it by aligning Mino Blocks.
While your own "obstruction gauge" is fully or partially filled, placing Mino Blocks (without aligning) will result in obstruction blocks falling from the top of the screen. The fuller your "obstruction gauge", the more obstruction blocks will fall.
Obstruction blocks will not disappear by themselves.
However, when you align Mino Blocks, the surrounding obstruction blocks will disappear.
● How Mino Blocks Behave
Please refer to the "rule" section of the video for more information.● Description and Comments on How the Game was Created
Please refer to "making_tutorial".● Controls (XInput-supported Controller)
Left, right: Move Mino BlockDown: Make Mino Block fall faster
Up: Make Mino Block fall even faster ("hard drop")
B: Rotate Mino Block
A: Rotate Mino Block (counter rotate)
R1: Hold Mino Block
Menu
A: Confirm, return to title screen (when game has ended)
B: Retry (when game has ended)
● Controls (Keyboard)
*To play with keyboard, select drop_obj, titlemenu, start, and then set the controller ID to "0".Left, right cursor keys: Move Mino Block
Down cursor key: Make Mino Block fall faster
Up cursor key: Make Mino Block fall even faster ("hard drop")
D: Rotate Mino Block
A: Rotate Mino Block (counter rotate)
Q: Hold Mino Block
Menu
Enter: Confirm, return to title screen (when game has ended)
Space: Retry (when game has ended)