LETHE: Broken memories
SPECIAL MESSAGE FROM CUATRO MONOS GAMES TEAM
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About the Game
Enter into the mind of Alan Zane, a loving husband and father, who is on the brink of losing his memories.Help Alan find his way through his shattered memories and mind trick puzzles. Face the looping threat and the greatest danger of all - the Alzheimer's disease that devours Alan's world.
Understand better the struggle of this disease. Fight the Alzheimer's monster and realize what is the most important in life.
![](https://cdn.akamai.steamstatic.com/steam/apps/1139190/extras/memoryback.gif?t=1623661424)
Understand Alzheimer's disease
The exploration of a very mysterious disease from a different perspective: inside the mind of the victim. Explore and understand how Alzheimer's disease can feel to those affected in a touching and personal story
![](https://cdn.akamai.steamstatic.com/steam/apps/1139190/extras/caveout.gif?t=1623661424)
A story-driven adventure
Get to know the story of Alan while solving mind-tricking puzzles in a platformer world plagued by the disease which try to rip everything apart
![](https://cdn.akamai.steamstatic.com/steam/apps/1139190/extras/scents.gif?t=1623661424)
Accessible
The game mechanics are not ability related. Solve the puzzles with your brain and not with your hands!
![](https://cdn.akamai.steamstatic.com/steam/apps/1139190/extras/forestgif.gif?t=1623661424)
Representing Alzheimer's disease in the game
Alzheimer's disease is a neurodegenerative disease which is incurable. LETHE shows the disease from a new perspective: the game, seen as an adventure, makes the player fight its symptoms. However, the symptoms advance through the story making the game harder to understand as the player progresses.
Lethe digs into the mind of a patient focusing on their feelings and transforms those symptoms into game mechanics:
- The fear of being lost and not understanding surroundings
- Confusing environments and misplaced objects
- Loving ones losing patience with the victim
- Exploration becomes scary and leading to panic attacks
The game that we are developing has a clear message: the victims have a monster in their minds, but they are still able to love and be loved. The leitmotiv of the game is expressed by this conversation:
- The close ones: Do you know who I am?
- The victim: I don't, but I know I love you very much